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Geometry
This block holds definition of input geometry (surfaces).
- Each surface can be used to:
- specify refinement for any mesh cell which:
- intersects the surface
- lies inside of a (closed) surface
- lies outside of a (closed) surface
- lies near a surface
- define the boundary and snap the mesh to the surface.
- specify refinement for any mesh cell which:
- Besides the input surface, user can directly define following objects:
- searchableBox
myBox { type searchableBox; min (-1.0 -0.7 0.0); max ( 8.0 0.7 2.5); }
- searchableCylinder
myCylinder { type searchableCylinder; point1 (1 0 0); point2 (2 0 0); radius 0.1;
myDisk { type searchableDisk; origin (0 0.5 0); normal (1 0 0); radius 0.01; }
- searchablePlane
myPlane1 { type searchablePlane; planeType pointAndNormal; pointAndNormalDict { basePoint (0 0 0); normalVector (1 0 0); } }
myPlane2 { type searchablePlane; planeType embeddedPoints; embeddedPointsDict { point1 (0 0 0); point2 (1 0 0); point3 (0 1 0); } }
- searchablePlate
myPlate { type searchablePlate; origin (0 0 0); span (1 1 0); }
- searchableSphere
mySphere { type searchableSphere; centre (0 0 0); radius 0.1; }
- searchableBox
- Each input geometry is defined as a block starting with the name of the file (inside the triSurface directory) and including:
- type triSurfaceMesh; – always the same for all input files
- name patchName; – user defined name to be used for referring to the input geometry
- The geometry block can contain any number of geometry parts or implicit objects:
geometry { C-fine.stl { type triSurfaceMesh; name C; } F-fine.stl { type triSurfaceMesh; name F; } D-fine.stl { type triSurfaceMesh; name D; } disk { type searchableDisk; origin (0.6925 0.5 0); normal (7 -2 0); radius 0.1; } }